|
1 |
This window
displays the ability points the Guardian Force
receives from its battle. The application of AP
allows increased strength, extra abilites, and
improved statistics on the equipped character. |
2 |
You can place
your Guardian Force in or out of a junction. This
menu also lists its abilities. |
3 |
Displays the
function of the selected menu or option. |
4 |
Displays the
selected character. |
5 |
Current
experience and amount required for next level. |
6 |
Equipped Guardian
Forces. Only one Guardian Force can be equipped per
character. In this particular window, Ifrit and
Leviathan are equipped. |
7 |
List of available
collected Guardian Forces. |
8 |
Current
experience level of the Guardian Force. The higher
the amount within an expereince level, the more
powerful it becomes. |
9 |
Similar to
equipping effects with materia in Final Fantasy
VII, Guardian Forces also affect the status of the
equipped character. In this particular window,
Squall's affected attributes are as follows:
|
10 |
You can equip
magic abilities to your character when your
Guardian Forces have the ability to use junction
properites. |
11 |
Allows magic
abilities to be add or removed from a junction. You
can also select "Saikyo" (japanese term) to
automatically have the best ability selected. |
12 |
Magic that is currently stocked
and available for later use or junction use. |
13 |
Lists the current
ailment effects of the character. In this
particular window Fire, Ice, Lightning, Cure,
Double Magic, Protect, and Sense are added. |
14 |
Lists the
available commands in battle. Commands are
available depending on the equipped magic and
Guardian Forces. |
15 |
The current
equipped weapon. It is undetermined whether weapons
will have an equipping effect on the character.
Numbers are also appended to weapons for reasons
currently unknown. |
16 |
Lists the current
junction magic. Magic properites can be assigned to
six major character and/or Guardian Force statuses:
Max HP, Attack. Defense, Magic Power, and Magic
Defense. |